Use the Attach option to attach the clothing to the Avatar to ensure that the clothing moves with the Avatar. You can scale it using the usual prop scaling to make it it the desired Avatar. This will prevent exporting of the hidden DAZ figure. When exporting as FXB ensure that the "do not export invisible objects" (or whatever the setting is labelled) is check. This prevents the DAZ figure from being exported if you select the correct settings. Turn the visibility for the DAZ character off. Remember, once in iClone, this "pose" will be static. Place the DAZ figure into the desired pose to export the clothing. Transfer the clothing to the DAZ figure (this is not absolutely necessary but will help pose the clothing prior to export since adjusting it in iClone will be impossible) 5. Now to address your actual question: What is the process of doing it. The only problem with this process is that the number of vertices must remain the same which makes replacing the iClone meshes with custom DAZ clothing meshes almost impossible. When creating character mesh clothing for iClone, one can use 3DXChange to replace the various character meshes with custom meshes. a coat can be converted easily but will not move once in iClone so a character standing at a bus stop in the background can wear one but any character that is moving can not). Thus if you convert shirts or coats, you will either have to rip them all apart and implement them like my RealWear trench coat (which is a huge pain) or the clothing will only be available for static poses (e.g. Because of this, dresses and skirts can typically be converted fairly easily because they can be pinned to one body and the bottom can hang (or better yet be SoftClothed) but as soon as you get into things with arms or legs it gets more complicated. My RealWear trench coat is an attempt to create such a coat but it is more of a proof of concept than a really polished work. Thus clothing like Corsets can be converted because it can be attached to one body part and, for the most part, work but something like a coat is really hard to create in iClone as a prop because it needs to move with multiple body parts. clothing that is made as props like you would in DAZ Studio) to the movement of characters. The reason for this is because iClone does not have the ability to automatically modify props (i.e. Most clothing in iClone (my RealWear clothing line being some of the exceptions) are implemented by modifying the mesh (or texture) of the character instead of adding clothing on-top-of the character as you would in DAZ Studio. Unlike DAZ Studio where mesh of the clothing is adjusted to the figure automatically as the figure is moved, rotated or even mesh morphed, iClone does not support this functionality.